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Flip Link: “Stop Waiting For Godot” Game Jam Entry

The Stop Waiting for Godot Game Jam had no prizes, no winners, and no losers. It was however hosted by Terry Cavanagh who put out the challenge for anyone new to Godot to have a go. So I did.

Click to play in browser on PC

With no experience of using Godot whatsoever, I set about cramming as much double-speed YouTube content into the Friday night as I could stomach, in order to get started on Saturday morning.

The theme of the Jam was ‘Keep it Simple’ so I opted to make a puzzle game with a clean UI.

Flip Link was put together over the weekend and I must say my first impressions of Godot have been pretty good. It is amazing how much functionality is built into it considering it is a completely free and open-source game engine.

Flip-Link Screenshot
Nice clean design with clear progression

I really wanted to get a mobile build going too but despite my best efforts during the event, it wasn’t quite ready in time. The HTML5 version loads the title screen but falls over horrendously in the menus, and the game is unplayable on mobile.

I thought I had designed it to work for multiple resolutions but apparently, I haven’t quite mastered that yet. Not to worry, it is only the start of my Godot journey and I’m sure I’ll figure it out.

Screenshot of flip-link in the Godot editor
Why did I make this in 3D?

I’m not sure it is enough to fully tempt me away from Unity, I have no desire to attempt to convert any of my existing projects to a new engine. However, it is fun and exciting to learn something new, it feels freeing to know whatever I make is 100% mine forever.

I have a feeling that my next project might be Godot too.

Check out some of the other entries here!

 

Let’s Make and Solve a Rubik’s Cube in Unity

Download the Unity Package

Play Online in Your Browser

Rubik’s Cubes are 3-D combination puzzles. Invented in 1974 by Ernő Rubik, over 350 million cubes had been sold worldwide and it is widely considered to be the world’s best-selling toy.

In this mini-series we are going to make and solve a cube in Unity. We’ll use custom assets that we build ourselves, code player interactivity, automate the cube’s movement for shuffling and implement the Kociemba Two-Phase Algorithm to quickly and efficiently solve the cube.

Royalty free assets:

Blue Sky Background from Pixabay.com

For more information on Kociemba’s Two-Phase Algorithm visit his website.

Rubik’s Official website.

This series is not associated with and is not endorsed or sponsored by the owner of the RUBIK’S CUBE Trademark. This owner is Seven Towns Limited, the manufacturer and worldwide distributor of the RUBIK’S CUBE.

Let’s Make Solitaire in Unity Part 1: Set Up and Shuffle

In part one we take a quick look at the background, confirm the rules of Klondike Solitaire and start to set up the scene. We acquire the required assets and start on the first scripts to generate a deck of cards and shuffle them.

Play Solitaire in your browser

Download the Unity Package

Royalty free assets:

Card sprites available at Opengameart.org

Card back sprite from Pixabay.com

Fisher Yates Shuffle extension from Stack Overflow.

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