The Stop Waiting for Godot Game Jam had no prizes, no winners, and no losers. It was however hosted by Terry Cavanagh who put out the challenge for anyone new to Godot to have a go. So I did.
With no experience of using Godot whatsoever, I set about cramming as much double-speed YouTube content into the Friday night as I could stomach, in order to get started on Saturday morning.
The theme of the Jam was ‘Keep it Simple’ so I opted to make a puzzle game with a clean UI.
Flip Link was put together over the weekend and I must say my first impressions of Godot have been pretty good. It is amazing how much functionality is built into it considering it is a completely free and open-source game engine.
I really wanted to get a mobile build going too but despite my best efforts during the event, it wasn’t quite ready in time. The HTML5 version loads the title screen but falls over horrendously in the menus, and the game is unplayable on mobile.
I thought I had designed it to work for multiple resolutions but apparently, I haven’t quite mastered that yet. Not to worry, it is only the start of my Godot journey and I’m sure I’ll figure it out.
I’m not sure it is enough to fully tempt me away from Unity, I have no desire to attempt to convert any of my existing projects to a new engine. However, it is fun and exciting to learn something new, it feels freeing to know whatever I make is 100% mine forever.
I have a feeling that my next project might be Godot too.
Check out some of the other entries here!
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