Rubik’s Cubes are 3-D combination puzzles. Invented in 1974 by Ernő Rubik, over 350 million cubes had been sold worldwide and it is widely considered to be the world’s best-selling toy.
In this mini-series we are going to make and solve a cube in Unity. We’ll use custom assets that we build ourselves, code player interactivity, automate the cube’s movement for shuffling and implement the Kociemba Two-Phase Algorithm to quickly and efficiently solve the cube.
Royalty free assets:
Blue Sky Background from Pixabay.com
For more information on Kociemba’s Two-Phase Algorithm visit his website.
This series is not associated with and is not endorsed or sponsored by the owner of the RUBIK’S CUBE Trademark. This owner is Seven Towns Limited, the manufacturer and worldwide distributor of the RUBIK’S CUBE.
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